Paul Merritt graduated New York University with a Bachelor's in Computer Science and a minor in Game Engineering in May 2018. Originally from Los Angeles, he currently lives in Brooklyn, New York.
Paul Merritt joined the PREP Program at CU Boulder in September 2018, working at NIST in the PSCR division. He has completed several projects in Augmented Reality as part of the UI/UX portfolio. They're simulations intended for firefighters, bomb squads, and police officers:
one for the Microsoft Hololens, a few for the Magic Leap One, and one for the Vuzix Blade.
He co-led and judged the CHARIoT Challenge and as researched potentials in WebXR.
As of late, he's completed a AR freelance contract with Bolder Games for The Walt Disney Company.
He recently finished a Technical Artist role with Meta.
ARTV, or Augmented Reality Tracking Visualization, is an Augmented Reality application currently in development, modeled after Arvizio's Immerse 3D. You, as an incident commander, can pull a point cloud model into the application and track your personnel that are moving around the building in real-time, alone or in multiplayer with another user donning a headset.
This is a Proof of Concept for streaming IoT sensor data to a WebAR Application.
This is a Proof of Concept for streaming IoT sensor data to a Magic Leap application in realtime. The information is composed from a simulator script that outputs timestamped readouts to a MongoDB database. This application reads from that database and conveys it for a hypothetical first responder as well as a mission control supervisor.
This is footage from a Bomb Defusal scenario I developed in Unity for the Magic Leap One AR headset. The task is to examine and analyze the bomb and its parts in order to understand how it functions.
This is a marker-based AR app I developed for the 2018 Public Safety Stakeholders Conference. It showcases AR technology in the form factor of a mobile device for first responders and academia that haven't been exposed to AR before.